top of page

Hi,
I'm Amanda Makieła

ScreenShot Tool -20220805175353 1_edited_edited.jpg
Home: Welcome
Papers Creative Agency

My story

I am a UX/UI designer with experience in leading projects and developing the area of consumer research. In my work, I focus on user research and design thinking. I am looking for non-obvious solutions and I believe that every project should combine functionality and beauty.

Home: Bio

My projects

My first project is an app for furniture company Gotuj Wygodnie

ScreenShot Tool -20220804145010.png
Home: Text

How it started?
This project started with the e-mail from furniture company owner. His business is focused around website that allow users to design and order custom kitchen furniture. The main way of communication that user has was through filling long and complicated forms.
The main problem of the customer was his concern about high number of potential clients leaving the page before order completion. Users were frustrated with too long and complicated forms. Customer requested form and general user flow redesign.

iPhone 13_edited_edited.jpg
Home: Quote

Know thy user

Who is the user?

Target group consists of:

  • customers with a rich wallet

  • 40-55 year-olds

  • residents of the city over 300 thousand inhabitants

  • customers demanding in terms of quality and service, busy and without time

  • people who have recently renovated the kitchen and bought custom-made furniture

  • the main decision-makers in the selection of a furniture company and ordering furniture

  • people from outside the IT and furniture industry

Home: Text

Interviews and conclusions

Course of the interview:

1. explanation of the purpose of the study and the course of interview

2. warm-up questions - small talk

3. relevant questions:

  • Where do you start changing the arrangement of your kitchen?

  • Do you remember your last furniture purchases? What did you notice? What kind of shop were you in? What did you like about that purchase process?

  • What does the purchasing process usually look like, starting from the decision to change the kitchen furniture to placing an order? 

  • When you think about looking for new furniture, what are you afraid of? What causes stress? What discourages you from taking action? 

  • Do you remember buying furniture that has not been finalized? Do you remember why the purchase did not take place then?

In-depth interviews

I started researching users during interviews and made personas based on assumptions that were appearing after analysis of interviews.

Home: Infographics
Home: Pro Gallery

Personas

Home: Text

I created two personas based on existing knowledge about the target audience

Personas helped me identify the behavioral patterns of a target user but also ensure a strong relationship with the audience by invoking empathy. I referred to them throughout the entire product development process.

Home: Projects

Starting the design

After interviews and gathering knowledge about users I started designing process.

I created paper and lo-fi digital wireframes.

Home: Text
Home: Pro Gallery

Usability studies

I invited 4 persons to take partake in usability studies. During these studies participants were asked to complete 4 tasks. Studies confirmed part of earlier findings and also gave some new insights.

Round 1 findings:

1. App is easy to use


2. Route user have to follow to complete tasks is generally intuitional


3. Actions can be finished fast and without hesitation

Round 2 findings:

1. Users want to have access to various forms of support


2. Forms have to be as simplified as possible


3. Some minor visibility changes have to be done to quicken the order completion process.

Recommendations

  • Additional accessibility research, especially with inclusion users with disabilities and other underrepresented groups.

  • Larger scope of usability studies

  • A/B tests of previous and updated versions of prototype to research correctness of changes

  • Unmoderated usability studies can be conducted to recruit more participants and test prototypes without interviewer influence and guidance

Home: Infographics

Mockups

After usability studies I created hi-fi mockups based on my findings.

Home: Portfolio
ScreenShot Tool -20220923182841.png

High-fidelity
prototype

Home: Image

Accessibility considerations

After testing usability now was the time for also consider accessibility of my project. These are the steps I took to bring considerations to life:

Home: List

App was redesigned to be easier to read and visually accessible.

Navigation between project making steps is intuitive thanks to breadcrumbs, hints and more detailed informations.

More options to quickly reach support from professionals are added.

Forms are short and simple to fill.

Takeaways & next steps

Home: FAQ

Impact

Usability studies gave the the opportunity to look at project through another persons eyes and changed assumptions. Some findings were a surprise, some  confirmed doubts that arose during the ideation phase. All findings are useful and will make the final product more usable, more pleasant and quick to interact with.

What I learned

I learned that some assumptions can be misleading and user needs can take surprising routes. Small design decisions can have large impact on final product and user needs should always be reconsider and put first through whole designing process.

Step one:

I aim to conduct more usability studies - especially including larger and more differential participants groups.

Step two:

I want to gather more information through A/B testing of prototypes.

Step three:

Unmoderated usability testing can also expand my understanding of how to make design process more on point and final product even more user friendly and usable.

Second project

My second project is an app for art gallery. It will give users access to virtual visits on exhibitions without leaving home. It will also allow to buy tickets fast and easy.

The goal is to make app as accessible as possible, improve prototype and erase things that were problematic for users during usability tests. Also I want to develop further things that were seen as useful - like preview of gallery exhibitions and simple and fast registration process.

ScreenShot Tool -20220729174729_edited.jpg
Home: Portfolio

User research

pain points

Home: Files

Time

Users don’t have enough time for traditional visit in art gallery. App will give them access to many exhibitions.

Money

Users don’t have enough money for physical travel and visit. Visiting in app will be cheaper than traditional tours.

Security

Users feels insecure and anxious before investing money and time in visit. App will allow them to browse gallery contents before buying a ticket

Accessibility

Users don’t want to be forced to leave their current place to make long travel. App will grant access to visit exhibitions globally, without geographical borders.

Personas

After the interviews and analysis of data I created personas to better understand users.

persona gallery.png
Home: Image

User journey maps

During creating user journey maps I noticed that main problem for users will be having enough time and money for traveling and visiting galleries. My app will grant them opportunity to avoid that problems and also provide unique and modern way to access art.

user journey maps 1.png
Home: Image
user journey maps 2.png

Main goal for users is to avoid anxiety and worries consisting of need to find time, reschedule their activities and find funds for visit in gallery. The app should boost their curiosity and let them avoid frustrations.

Home: Quote
Home: Pro Gallery

Usability study: findings

I invited 5 persons to take partake in usability studies. During these studies participants were asked to complete 4 tasks. Studies confirmed part of earlier findings and also gave some new insights.

Round 1 findings

  1. App is easy to use

  2. Route user have to follow to complete tasks is generally intuitional

  3. Actions can be finished fast and without hesitation

Round 2 findings

  1. Users want to have access to various forms of payment

  2. Registration/login have to be as simplified as possible

  3. Some minor visibility changes have to be done to quicken the ticket buying process.

Home: List

Recommendations

  • A/B tests of previous and updated versions of prototype to research correctness of changes

  • Additional accessibility research with more detailed usability studies, especially with inclusion users with disabilities and other underrepresented groups.

Home: Text

Updated digital wireframes

Usability studies pointed what can be done to make app more useful and intuitive. The wireframes and prototype were updated according to these findings. These changes were meant to make each task be easier and quicker to finish by the users.

Home: Text
Home: Pro Gallery

Mockups

Home: Services

Studies revealed that landing page need to be redesigned to be more readable, more clear and visually appealing.

Steps that leads to buying a ticket were redesigned according to laws of good design - high contrast, clear messages and easy to follow actions.

Login and register screens are more readable and easier to understand.

Accessibility considerations

Home: List

More payment methods to choose from were added.

The users can now buy tickets without need to register/login.

Preview of available exhibitions and more details about them are added.

Link to virtual visit is more visible and accessible now.

Desktop mockup

Home: Text
Home: Pro Gallery

Takeaways

Impact:

Usability studies gave the the opportunity to better empathize with users and challenged assumptions. Points made by participants during studies proved to be surprising and useful during refining and making the final product more usable.

What I learned:

I learned that user ways of interaction can dismiss any assumptions. Design decisions can always be challenged by  user needs.

Home: Infographics

Next steps

Home: List

More usability studies can be helpful with refining the final product.

I want to gather more information through A/B testing of prototypes.

Unmoderated usability studies can also provide more useful data that will help make project even more user friendly.

Third project

My project is an app for used items give away. It will provide users access to platform that help give away items that they don’t use any longer but wants to share with those in need. It will also allow an easy and safe way to communicate with other users.

Galaxy Note 20 Ultra (1).png
Home: Welcome

The problem:

People interested in ecology need easy and free way to give away used items. Those in need a place where they can search for things that are listed for free.

The goal:

The goal is to make accessible app for used items. App should include preview of listed items and simple and fast registration process. App is aiming to save time and money of users and allow users to list and search for items  without leaving home.

Home: Infographics

User research: summary

I started researching users during interviews and made personas based on assumptions that were appearing after analysing the interviews. 

 Main user group will be those interested in ecology, sustainability and reuse of various items and those who search for free items.Users will belong to age range of 20-70 years old. Research confirmed assumptions that users want to save time and money, avoid paid listing and want fast and easy access to second-hand things. App will help share things between users, promote empathy and ecological thinking and also give those in need access to free items.

Home: Text

Pain points

Time

Working adults and students don’t have enough time to look for someone in need for specific items by themselves. App will help them give away things quickly and without obligations.

Money

Users don’t have enough money to meet their needs. App will help them find things for free.

Comfort

Users have limited time and resources to look for specific items. App will allow them to browse ads without leaving their home.

Ecology

Users don’t want to be forced to leave their current location to travel long distances. App will grant access to visit exhibitions globally, without time constraints and geographical borders.

Home: List

Persona: Regina

Problem statement:

Regina is a busy educator who needs to have access to listings via app
because she wants to reach people in need and share items quickly and for free.

Persona: Daniel

Problem statement:

Daniel is a retired nurse who needs to have access to used furniture via app
because he wants to pursue his hobby and have no time to leave his house to seek for used things.

Home: Features

Now is the time to put knowledge into motion

Home: Text

Paper wireframes

Paper wireframes allowed me to further expand ideas and prototype observations from interviews.

Home: Bio
Home: Pro Gallery

Usability study: findings

I invited 6 persons to take partake in usability studies. During these studies participants were asked to complete 4 tasks. Studies confirmed part of earlier findings and also gave some new insights.

Home: Text

Round 1 findings

Home: List

App is easy to use

Route user have to follow to complete tasks is generally intuitional

Actions can be finished fast and without problems

Round 2 findings

Home: List

Users want to stay as anonymous as possible

Browsing ads have to be made as simple as possible

Some minor visibility changes have to be done to quicken the listing process.

Recommendations

  • A/B tests of previous and updated versions of prototype to research correctness of changes

  • More extensive accessibility research with inclusion users with disabilities and other underrepresented groups 

  • Unmoderated usability studies can be conducted 

  • Usability studies with a larger scope

Home: List
Home: Pro Gallery

Refining

the design

Home: Text
Home: Pro Gallery

Accessibility considerations

Home: List

Content is grouped in easy to browse categories.

The users can now easily choose which personal information they provide.

Preview of newest ads is accessible from main screen now.

Listing items demands only few fields to fill and allow personalized communication options.

Responsive designs

Home: Image

Takeaways

Impact:

Interviews and research have confirmed that the designer's product vision often misses the user's expectations.

What I learned:

In the design process, you can't take anything for granted and things that seem obvious to the designer can be incomprehensible and oppressive to the user.

Home: List

Next steps

More expanded usability studies may be needed to ensure the quality and usefulness of final product.

Prototypes should be studied in more detailed way during A/B testing.

Unmoderated usability tests will help gather additional data.

Home: List

Fourth project

My project is a website for dietitian. It will allow users to contact professional help and schedule an online consultations. It will also help them choose and customize their personalized diet plan.

Mac Studio.png
Home: Welcome

The problem

The users problem relates to need for professional help and general lack of time to compose their own diet.

The goal

The goal is to make website as usable as possible and give users easy and fast access to services provided by my client.

Home: Schedule

Understanding

the user

I started researching users during interviews and made personas based on assumptions that were appearing after analysis of interviews. 

 Main user group will be interested in healthy lifestyle, busy, active and open for changes and newest trends. Users will belong to age range of 20-45 years old. They want to save time and be sure that their diet advisor is a professional. They want fast and easy access to various services.

Home: Text

Pain points

Home: List

Users don’t have enough time for traditional visit in nutrition clinic. Website will give them access to services online.

Users don’t have professional knowledge about nutrition. Website will help them contact with qualified nutrition expert.

Users feels insecure and anxious before investing in diet plan. Website will allow them to browse various diets before choosing one.

Users want to feel that their diet plan is fully personalized and meets their unique needs. Website will allow them to consult diet menus with professional.

Personas

Persona: Linda

Problem statement:

Linda is a busy marketing expert who needs to have access to professional dietitian via website
because she wants to leave important decisions to qualified nutritionist.

ScreenShot Tool -20221024122647.png
ScreenShot Tool -20221024122702.png

Persona: Jacob

Problem statement:

Jacob is a social worker who needs to have access to nutritionist via website
because he wants to be in touch with professional that will understand his unique needs.

Home: Past Events

User journey maps

During creating user journey maps I noticed that main problem for users will be having enough time and money for traveling and visiting clinics. My website will grant them opportunity to avoid that problems and also provide easy and fast way to contact dietitian. Main goal for users is to avoid anxiety and worries - finding time, rescheduling their activities and find funds for visit in clinic. The website should boost their curiosity and let them avoid frustrations.

user journey anna.jpg
Home: Bio

Starting the design

Home: Text

Paper wireframes

I started the design process by visualizing ideas and observations from interviews on paper.

wireframes anna.jpg
Home: Image
Home: Pro Gallery

Testing the design

Usability study

I invited 5 persons to take partake in usability studies. During these studies participants were asked to complete 6 tasks. Studies confirmed part of earlier findings and also gave some new insights.

Home: Text

Round 1 findings

Website is readable and intuitional

Informations are easy to find

Actions can be finished fast

Home: List

Round 2 findings

Users want to access detailed information before investing in diet

Some visual elements are little confusing and should be redesigned

Process of scheduling a consultation and choosing diet plan is fast and easy enough

Home: List

Recommendations

Home: List

Additional studies

Accessibility research should be conducted, especially with inclusion users with disabilities and other underrepresented groups.

Unmoderated usability studies

Studies with larger scope of participants should help reconsider design choices.

A/B tests

Previous and updated versions of prototype should be conducted to test correctness of changes

Refining the design

Tests have mainly shown the need to visually change some elements of the page. The new layout is more readable and dynamic, it is to distinguish elements that are important and facilitate navigation for the user.

Home: Portfolio

Accessibility considerations

General visual redesign have been made -  content is more readable and organized.

More detailed preview of diet plans is now available.

Users can now browse more reviews before choosing a service they need.

Payment flow is more simple and various payment methods are accessible now.

Home: List

Takeaways

Home: List

Impact

Usability studies gave the the opportunity to look at project through another persons eyes and changed assumptions. Some findings were a surprise, some  confirmed doubts that arose during the ideation phase. All findings are useful and will make the final product more usable, more pleasant and quick to interact with.

What I learned

I learned that some assumptions can be misleading and user needs can take surprising routes. Small design decisions can have large impact on final product and user needs should always be reconsider and put first through whole designing process.

Next steps

Home: List

I aim to conduct more usability studies - especially including larger and more differential participants groups.

I want to gather more information through A/B testing of prototypes.

Unmoderated usability testing can also expand my understanding of how to make design process more on point and final product even more user friendly and usable.

Fifth project

WalkPals app

My product is an app that allows users to connect with other dog owners, plan activities together and share interests.

Project duration:

02/11/2022 - 29/12/2022

Home: Bio

Project overview

Home: Past Events

The problem:

Dog caretakers want to connect with other animal lovers from nearby are to share walks and fun activities.

The goal:

The goal is to create digital product that will help users find friends with mutual interests and plan activities together.

Know the user

User research: summary

I conducted 12 in-depth interviews with dog caretakers. Interviews consisted of 11 questions:


  1. Where you are living?

  2. How old are you?

  3. What kind of work do you do?

  4. Do you use some mobile applications?

  5. How often do you walk your dog?

  6. Do you walking your dog by yourself? If yes - do you walk your dog alone?

  7. Do you know other dog caretakers?

  8. Do you want to know other dog owners?

  9. Which sports/activities you do with your dog?

  10. Do you know any mobile application or website that help dog owners meet each other?

  11. Do you think there’s a need for such application?

Home: Text

Key insights derived from the interviews:


  • Dog owners generally think that they don’t spend enough time with their dogs

  • They want walks to be fun and special

  • Those that are training their dogs and play dogsports are more willing to meet new people

  • Many participants think that meeting other dogwalkers will be a good idea and will add quality to their walks

  • Participants don’t know any mobile application for doglovers 

  • Potential users think that there’s a need for application dedicated to meeting new people that are living nearby and have similar hobbies

Home: Text

User research: pain points

Loneliness

Dog caretakers like to have a way to let their pets to play with other animals and they want to find new friends also for themselves.

Busy life

Busy people don’t have time and opportunity to connect with other dog lovers.

Communication

Users want to have a secure and easy way to make connection with new friends.

Sharing hobbies

Users want to meet new people with similar interest - dogs, dog sports and training. In this way they can learn from other caretakers and develop their interest.

Home: List

Personas

.jpg

Persona: Ann

Problem statement:

Ann is a busy teacher who needs to make time that she spends with her dog special because she have little time.

Persona: John

Problem statement:

John is an engineer who needs friends only with similar interest because he has an active lifestyle.

.jpg
Home: Services
.jpg

Starting the design

Paper wireframes

In first phase of design process I created paper wireframes. After making corrections in them I moved on to designing high fidelity wireframes in Figma.

Home: Imprint
Home: Pro Gallery
Home: Work

What I learned

Usability study: findings

Users suggested that filtering potential friends by interest will be convenient

Users want a way to share walk stories with others

App need to have personalization options to be more appealing and engaging

Home: List

Addressing user needs

During usability tests, users generally found the application to be clear, legible and interesting. However, there were suggestions on how the existing options could be improved or what else they would expect. Agreeing with these suggestions, I redesigned some options, and created others from scratch.

Home: Text
Home: Pro Gallery

Accessibility is the key

Without considering accessibility problems and introducing changes that will allow as many users as possible to use the application easily and pleasantly, even the best design will become cumbersome and useless. Therefore, I spent a lot of time to consider potential problems that users may encounter and applied the design to prevent them.

Home: List

The colors are vivid and high contrast is applied.

The font is clear and legible, and the spacing is large.

The design is minimalistic, devoid of unnecessary frills, which makes the application useful and easy to navigate.

Takeaways

Home: Text

Impact:

Working on this project has convinced me that the most important step in the design process is to clearly pose the problem we are trying to solve.

What I learned:

To think about problem, not a solution. It’s important to spend time understanding the pain points and needs of users.

Home: List
Home: Contact

©2022 by Amanda Makieła. Made with love.

bottom of page